Our very first project using 3ds Max was to create a 3D scene suitable for use in a computer game. We had to show our ability to model objects, apply texture graphics and place lights. Before we could begin the modelling, we had to create a mood board. For those of you who don’t know, a mood board is a piece of artwork in itself that puts across a theme and can include things such as textures and colour schemes.
Hopefully, the mood board shows clearly that I am looking at creating a stable environment. In order to get the images to flow and merge together effectively, I researched for an online tutorial (http://www.digiretus.com/tippek/cikkiro.php?SORSZAM=32) that showed how to merge images together by adding a vector mask to the layer and using a black and white gradient to fade out some of the image as shown above in the ‘Layers’ panel.
While building my scene, I rendered individual assets and produced asset boards to show off the features. To add to the boards, I added into the background either a drawing or the texture attached to the asset.
After the individual renders, i could begin to put together boards that would show renders of my final scene. I put together one render board containing 4 renders and a A3 render of my final scene from the chosen angle.
If anyone is interested in finding out more about the project, I have an evaluation of my project including links to tutorials I used or the assignments brief which are available on request. you can either message me here or email me on firstname.lastname@example.org