FMP – Mood Board

I’ve recently started considering what I would like to create for my final project at college so I’m currently in the process of making notes and putting together different designs. I have chosen to do an oriental theme for my game; however, I can’t decide whether to do a puzzle game or a fantasy open-world game. I’ll be posting different things as I work through the design process but for now, I’ve started off with a mood board for the oriental design.

Oriental Mood Board

Oriental Mood Board

Advertisements

College Showreel

The link below goes to my Youtube page where I have just posted a show reel of some of my work. This was created in After Effects, which I taught myself from scratch. Not bad for my first project using this software and will be looking at using After Effects more.

http://www.youtube.com/watch?v=4ECszywGi8A

Photoshop – Mood Boards

I’ve currently started a new project that involves creating a 2D environment using Flash. This involves planning out the levels digitally and on paper, using sprite art techniques to create characters and designing tile sets. We have to build a total of 3 different platforms. These are just two of the mood boards I have designed; one for each world.

Mood board to Represent a Stables Theme

Mood board to Represent a Stables Theme

Industrial Mood board

Industrial Mood board

Mech Assignment – 3ds Max

Our task to create a believable, mechanical, digital 3D model to be used as a worthwhile asset in a computer game. We had to create a mech model that was positioned in a scene with suitable lighting and used appropriate textures.

Mood board for mech project.

Mood Board for Mech Project.

As with all assignments, I had to start off with planning the project before progressing onto the modelling. This time, I chose to place more focus on the planning as I feel that the planning of previous assignments may have left something to be desired. As usual, I started off with a mood board. With this board, i was aiming to get across the fact that I have chosen to base my mech on a wolf. I also wanted to show the basic colour scheme and put the idea of metal across.

Final Render of Completed Mech.

Final Render of Completed Mech.

 

Assignment 1 – Digital Graphics

“You are asked to present a range of promotional concept production pieces including posters, and slip case designs.” This is a line from my first digital graphics assignment brief. Planning included a mood board to portray the theme.

Aiming to convey the theme of the game.

Aiming to convey the theme of the game.

The logo board below are my final ideas for potential logos for the game. Because I chose to go for a dark blue colour scheme, I chose to look at lightening as part of the logo to add more atmosphere.

Potential logos for the poster and game cover.

Potential logos for the poster and game cover.

To create the poster, I altered the levels and contrast of the layers in Photoshop and also changed the opacity of some layers. I included the logo over the moon and added a slogan. The lightening over the wolf was following the theme from the logo but I also chose it because I liked how the brush followed the shape of the wolf’s head. To get the brush for Photoshop, I downloaded it from http://www.brusheezy.com/

Poster designed to advertise the game.

Poster designed to advertise the game.

Cover of the designed game in 2D.

Cover of the designed game in 2D.

Cover of the designed game in 3D with design of the DS card.

Cover of the designed game in 3D with design of the DS card.

Achievements that can be earned during the game.

Achievements that can be earned during the game.

3D Environments Assignment

Our very first project using 3ds Max was to create a 3D scene suitable for use in a computer game. We had to show our ability to model objects, apply texture graphics and place lights. Before we could begin the modelling, we had to create a mood board. For those of you who don’t know, a mood board is a piece of artwork in itself that puts across a theme and can include things such as textures and colour schemes.

Does it put across its theme?

Does it put across its theme?

Hopefully, the mood board shows clearly that I am looking at creating a stable environment. In order to get the images to flow and merge together effectively, I researched for an online tutorial (http://www.digiretus.com/tippek/cikkiro.php?SORSZAM=32) that showed how to merge images together by adding a vector mask to the layer and using a black and white gradient to fade out some of the image as shown above in the ‘Layers’ panel.

While building my scene, I rendered individual assets and produced asset boards to show off the features. To add to the boards, I added into the background either a drawing or the texture attached to the asset.

Main Asset from 3D Environment

Main Asset from 3D Environment

Large Shelter with Water Trough. Background shows texture map of shelter.

Large Shelter with Water Trough. Background shows texture map of shelter.

Render board of smaller asset (includes white render)

Render board of smaller asset (includes white render)

After the individual renders, i could begin to put together boards that would show renders of my final scene. I put together one render board containing 4 renders and a A3 render of my final scene from the chosen angle.

Contains renders of same scene from different angles.

Contains renders of same scene from different angles.

The final render from my scene.

The final render from my scene.

If anyone is interested in finding out more about the project, I have an evaluation of my project including links to tutorials I used or the assignments brief which are available on request. you can either message me here or email me on stepup3d@ymail.com