The link below goes to my Youtube page where I have just posted a show reel of some of my work. This was created in After Effects, which I taught myself from scratch. Not bad for my first project using this software and will be looking at using After Effects more.
Our task to create a believable, mechanical, digital 3D model to be used as a worthwhile asset in a computer game. We had to create a mech model that was positioned in a scene with suitable lighting and used appropriate textures.
As with all assignments, I had to start off with planning the project before progressing onto the modelling. This time, I chose to place more focus on the planning as I feel that the planning of previous assignments may have left something to be desired. As usual, I started off with a mood board. With this board, i was aiming to get across the fact that I have chosen to base my mech on a wolf. I also wanted to show the basic colour scheme and put the idea of metal across.
“You are asked to present a range of promotional concept production pieces including posters, and slip case designs.” This is a line from my first digital graphics assignment brief. Planning included a mood board to portray the theme.
The logo board below are my final ideas for potential logos for the game. Because I chose to go for a dark blue colour scheme, I chose to look at lightening as part of the logo to add more atmosphere.
To create the poster, I altered the levels and contrast of the layers in Photoshop and also changed the opacity of some layers. I included the logo over the moon and added a slogan. The lightening over the wolf was following the theme from the logo but I also chose it because I liked how the brush followed the shape of the wolf’s head. To get the brush for Photoshop, I downloaded it from http://www.brusheezy.com/